UI / UX Design

Interface design that survives contact with real content. A mockup with perfect placeholder text is easy; the useful work is designing for long product names, empty states, slow connections and the user who arrives confused.

What this covers

  • Wireframes and user flows — structure and journey settled before anything gets styled.
  • Visual design in Figma — type scale, spacing, colour and component states properly defined.
  • Design systems — a reusable component library so the tenth screen is as consistent as the first.
  • Prototypes — clickable flows for the journeys that matter, for testing and for stakeholder sign-off.
  • Accessibility — contrast, focus states and keyboard navigation considered while they are still cheap to fix.

Designed to be built

Because I build as well as design, the handoff is not a guess. Components map to how they will actually be implemented, and the finished site matches the mockup instead of approximating it.

Redesigns

If you already have a product, we start with what is there — where users drop off, what support gets asked repeatedly — so the redesign fixes real problems rather than just refreshing the paint.